Kinder Domino Game HMH High Frequency Words

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Kinder Domino Game HMH High Frequency Words

$0.00$15.00 (price_including_tax)

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Engage young learners with the Kinder Sight-Words Domino game, perfectly aligned with the HMH “Into Reading” program. This set features 120 high-frequency words from Kinder modules, replacing traditional numbers with sight words to promote reading skills through interactive play. Ideal for classroom or home use.

Original price was: $3.00.Current price is: $0.00. (price_including_tax)
$3.00 (price_including_tax)
$3.00 (price_including_tax)
$3.00 (price_including_tax)
$3.00 (price_including_tax)
$3.00 (price_including_tax)
$3.00 (price_including_tax)
$3.00 (price_including_tax)
$3.00 (price_including_tax)
$3.00 (price_including_tax)
$3.00 (price_including_tax)
Original price was: $30.00.Current price is: $15.00. (price_including_tax)
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Introducing our educational resource tailored to the “Into Reading” program by HMH – the Kinder Sight-Words Domino! Crafted to complement this renowned reading program, our domino set is designed to make learning these 120 essential sight words a breeze for young learners.

Our domino set exclusively features the 120 sight words from the HMH “Into Reading” program, ensuring seamless integration with your child’s reading curriculum.

Each domino card features two sight words from their modules, instead of numbers as a regular domino is. This game provides a focused and immersive way for children to learn and reinforce these crucial sight words.

Encourage social interaction and critical thinking as children match words on each card, reinforcing the sight words crucial for early reading success.

Try Set 1 for free! Get all of them by clicking on the following links:

Domino Game HMH High Frequency Words Kinder 11 Sets (9 Modules)

Domino Game HMH High Frequency Words- Set 1 Weeks 1 to 6-Kinder
Domino Game HMH High Frequency Words- Set 2 Weeks 7 to 10 -Kinder
Domino Game HMH High Frequency Words- Set 3 Weeks 11 to 13 -Kinder
Domino Game HMH High Frequency Words- Set 4 Weeks 14 to 16 -Kinder
Domino Game HMH High Frequency Words- Set 5 Weeks 17 to 19 -Kinder
Domino Game HMH High Frequency Words- Set 6 Weeks 20 to 22 -Kinder
Domino Game HMH High Frequency Words- Set 7 Weeks 23 to 25 -Kinder
Domino Game HMH High Frequency Words- Set 8 Weeks 26 to 28 – Kinder
Domino Game HMH High Frequency Words- Set 9 Weeks 29 to 31 – Kinder
Domino Game HMH High Frequency Words- Set 10 Weeks 32 to 33 – Kinder
Domino Game HMH High Frequency Words- Set 11 Weeks 34 to 35 – Kinder

Also available Spanish HMH High-frequency Words set:
Dominó Palabras de uso frecuente HMH de Kinder completo (9 módulos)

Encourage social interaction and critical thinking as children match words on each card, reinforcing the sight words crucial for early reading success.

The Kinder Sight-Words Domino – HMH “Into Reading” Edition is invaluable for parents and teachers looking to enhance their child’s reading abilities while staying in sync with the “Into Reading” program. Watch as your child’s reading skills flourish through engaging gameplay!

How to play

Materials needed:

•A set of word cards from the same module.

Preparation:

•Ensure all the cards are well-shuffled and face down in a deck.

Instructions:

1. Each player takes a specific number of word cards, depending on the number of players and the number of cards in the module. Typically, 7 word cards are dealt to each player in a game with two or three players.
2. Players begin by searching their seven cards for the ones containing the same word twice. The game starts with the player with the longest duplicated word on their card. In case of a tie, the youngest student takes the first turn.
3. The first player plays one of their cards in the center of the table.
4. The next player tries to match one of their word cards so that one word matches one of the words on the ends of the word card placed on the table.
5. The game continues clockwise, and players must try to match their word cards so that one word matches one of the words on the ends of the word cards already placed on the table.
6. If a player cannot make a valid play with the word cards in their hand, they must draw a word card from the pile of unused word cards and pass their turn. If they still cannot make a play, they continue drawing until they can.
7. A player wins when they successfully eliminate all their word cards. If the game becomes blocked and no player can make a valid move, the player or players with the fewest cards emerge as the winners.

Adaptations:
If you want to make the game easier, remove those cards where the words at the top and bottom of the card are the same. This will give each participant more opportunities.
There are two available sizes of cards. Print the small ones if you want to play with the complete set of cards.

Progressive Learning:
You can play with only the cards that contain the words you have covered in class, and gradually add the rest of them as they learn them, with a minimum of 5 words (20 cards).

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